Instructional Design: Under the Concept of Game Based Learning for Nursing Education

dc.contributor.authorSunida Choosang
dc.contributor.authorNiratchada Chai-ngam
dc.contributor.authorRungnapa Pongkiatchai
dc.date.accessioned2025-04-21T09:28:07Z
dc.date.available2025-04-21T09:28:07Z
dc.date.issued2023-09-26
dc.description.abstractGame-based learning (GBL) is a method that motivates students to learn content in a fun way. Learners are motivated by challenge, fantasy, and curiosity in games. GBL provides learners with the opportunity to test the game and empower them to make decisions. The course content can be inserted into the minds of the learners through the game to help them develop and achieve higher learning outcomes. GBL can be used for both traditional classroom teaching and online teaching. This article presents information about game-based learning management. The concept of game-based learning and a review of the design elements of educational games are discussed. We then review the game development process and the implement of games in the classroom as well as assessing outcomes. Lastly, GBL trend for nursing education is discussed.
dc.description.sponsorshipSuan Dusit University
dc.identifier.issn2630-0311
dc.identifier.urihttps://repository.dusit.ac.th//handle/123456789/6316
dc.language.isoen
dc.publisherGraphicsite
dc.relation.ispartofseriesVol. 16 No. 1 (2023): January - April
dc.subjectGame based learning
dc.subjectInstructional design
dc.titleInstructional Design: Under the Concept of Game Based Learning for Nursing Education
dc.typeGeneral Article
mods.location.urlhttps://li01.tci-thaijo.org/index.php/sdust/article/view/260656/177010
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