Browsing by Author "Titiya Netwong"
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Item Creative Products Based on Local Wisdom Derived from Mural Paintings of Suphan Buri Province, Thailand(Universitas Negeri Semarang, 2024) Titiya Netwong; Nuaon Khrouthongkhieo; Bunpod Pijitkamnerd; T. Netwong; Suan Dusit University, Thailand; email: titiya_net@dusit.ac.thMural painting is a branch of fine art that reflects the excellent culture of Thailand and the development of creative products based on local resources to add value to the community. Promoting community-based tourism is implementing knowledge and findings from the study of mural paintings to be developed into creative products to create value-added local wisdom knowledge. The objectives of this research were to 1) design creative products based on local wisdom derived from mural paintings and 2) organise training and a workshop to pass on the knowledge of creating creative products based on the wisdom of the mural paintings of Suphan Buri Province, Thailand. The sample group consisted of 1) 75 people members of the community who set up murals in Suphan Buri Province, 2) five experts for evaluated product prototypes, 3) 400 tourists to satisfaction products, and 4) 22 participants for knowledge transfer. The research tools consisted of 1) The wisdom-based creative product prototype assessment form, 2. The wisdom-based creative product satisfaction questionnaire, and 3) The knowledge transfer project satisfaction assessment form. The data were analysed using mean, standard deviation, and content analysis. The research results were as follows: 1. The creative products of paper stencils framed from Wat Pratoosan and Wat No Bhuddhangkun had an overall satisfaction at a high level. The overall satisfaction was high for creative products using the 12 zodiac signs from Wat Chi Pa Khao to design and print on T-shirts. 2. The overall satisfaction in the knowledge transfer activities was at the highest level. © 2024, Universitas Negeri Semarang. All rights reserved.Item Creative Products Based on Local Wisdom Derived from Mural Paintings of Suphan Buri Province, Thailand(2023-11-02) Titiya Netwong; Nuaon Khrouthongkhieo; Bunpod PijitkamnerdMural painting is a branch of fine art that reflects the excellent culture of Thailand and the devel-opment of creative products based on local resources to add value to the community. Promoting community-based tourism is implementing knowledge and findings from the study of mural paintings to be developed into creative products to create value-added local wisdom knowledge. The objectives of this research were to 1) design creative products based on local wisdom derived from mural paintings and 2) organise training and a workshop to pass on the knowledge of creat-ing creative products based on the wisdom of the mural paintings of Suphan Buri Province, Thai-land. The sample group consisted of 1) 75 people members of the community who set up murals in Suphan Buri Province, 2) five experts for evaluated product prototypes, 3) 400 tourists to sat-isfaction products, and 4) 22 participants for knowledge transfer. The research tools consisted of 1) The wisdom-based creative product prototype assessment form, 2. The wisdom-based creative product satisfaction questionnaire, and 3) The knowledge transfer project satisfaction assessment form. The data were analysed using mean, standard deviation, and content analysis. The research results were as follows: 1. The creative products of paper stencils framed from Wat Pratoosan and Wat No Bhuddhangkun had an overall satisfaction at a high level. The overall satisfaction was high for creative products using the 12 zodiac signs from Wat Chi Pa Khao to design and print on T-shirts. 2. The overall satisfaction in the knowledge transfer activities was at the highest level.Item Extensible Metaverse Implication for a Smart Tourism City(MDPI, 2022) Pannee Suanpang; Chawalin Niamsorn; Pattanaphong Pothipassa; Thinnagorn Chunhapataragul; Titiya Netwong; Kittisak Jermsittiparsert; P. Suanpang; Faculty of Science & Technology, Suan Dusit University, Bangkok, 10300, Thailand; email: pannee_sua@dusit.ac.thThe metaverse is an innovation that has created the recent phenomenon of new tourism experiences from a virtual reality of a smart tourism destination. However, the existing metaverse platform demonstrated that the technology is still difficult to develop, as the service provider did not disclose the internal mechanisms to developers, and it was a closed system, which could not use or share the userÕs data across platforms. The aim of this paper was to design and develop an open metaverse platform called the Òextensible metaverseÓ, which would allow new developers to independently develop the capabilities of the metaverse system. The acquisition of this new technology was conducted through requirements analysis, then the analysis and design of the new system architecture, followed by the implementation, and the evaluation of the system by the users. The results found that the extended metaverse was divided into three tiers that created labels, characters, and virtual objects. Furthermore, the linking tier combined the 3D elements, and the deployment tier compiled the results of the link to use all three parts by using the Blender program, Godot Engine, and PHP + WebGL as their respective key mechanisms. This system was tested in Suphan Buri province, Thailand, which was evaluated by 428 users. The results of the metaverse satisfaction, created tourism experience, and overall satisfaction of the variation of the satisfaction of using the metaverse were 86.0%, 79.7%, and 92.9%, respectively. The relative Chi-square (_2/df) of 1.253 indicated that the model was suitable. The comparative fit index (CFI) was 0.984, the goodness-of-fit index (GFI) was 0.998, and the model based on the research hypothesis was consistent with the empirical data. The root mean square error of approximation (RMSEA) was 0.024. In conclusion, the extended metaverse is more flexible than other platforms and also creates the userÕs satisfaction and tourism experience in the smart destination to support sustainable tourism. © 2022 by the authors.Item GIS BASE SUPPORTING MUAY THAI IN CREATIVE TOURISM ON ANDAMAN COAST THAILAND(Allied Business Academies, 2021) Nattada Srimuk; Pannee Suanpang; Titiya NetwongMauy Thai is becoming the new phenomenal in new normal tourism due to new face of traveling to Thailand that emphasizes the healthy and wellness to strong and creative tourism experience of travel in the local. The aims of this paper were (1) study the guideline for developing Geographic Information System (GIS) of Muay Thai gym creative tourism and (2) study the using of GIS of Muay Thai gym creative tourism. The research design using mixed methods for research methodology, it used both quantitative and qualitative approaches. The result found that: the behavior of tourists according to the study (1) Guideline for developing GIS of Muay Thai gym creative tourism include international tourist context and user's requirement 1) accommodation, 2) travelling modes, 3) form of service provided, 4) the expenses 5) the attitude of tourists, 6) social media such as website, Instagram and 7) understanding about Muay Thai and expectation to win the championship of Muay Thai (2) The QGIS software used to develop geographic information for tourism including a bels and graphic, symbols categorization, identification, and visualization. GIS provide information about roads, location, operator, number of service personnel, business products, teaching course, the creative work of Muay Thai gym. The overview of opinions to using GIS of Muay Thai gym creative tourism is at a high level. Result of ensuring the suitability of geographic information of Muay Thai gym creative tourism from experts, the overall view is at a high level ((Formula presented) =3.44, SD. =0.50). © 2021. All Rights Reserved.Item LGBTQ Cyberbullying on Online Learning Platforms Among University Students(International Journal of Cyber Criminology, 2021) Pannee Suanpang; Jatupon dongjit; Titiya Netwong; Pattanapong Pothipasa; P. Suanpang; Suan Dusit University, Thailand; email: pannee_sua@dusit.ac.thCyberbullying is a type of cybercrime that has become a new phenomenon, rapidly increasing on the cyberspace, as it utilizes the Internet technology to harass people, especially among teenagers and youth on online learning platforms. This study aimed to analyze the factors influencing LGBTQ cyberbullying on online learning platforms among university students in Thailand. A quantitative research design was used to collect data from 400 university students in Thailand through questionnaires. The data were analyzed through a structural equation model. The results found that most Thai students had a low level of cyberbullying behavior, as they respected each other, especially LGBTQ students. Moreover, there were three major factors comprising demographics, the situation, and online learning platform behavior that had a significant direct effect on the outcome of LGBTQ cyberbullying victims. The demographic factors (gender, motivation, psychology, and technology using behavior) had a direct effect on the situation factors (perceived support, parental involvement, and university climate and environment), and a direct effect on online learning platform factors (teachers, classmates, dialog of online learning, group work, and relationship between classmates and the teacher). Moreover, the LGBTQ online learning platform factor had a direct effect on the outcome of cyberbullying (social equality, mindset, intellect, physical, and society). The relative Chi-square (_2 / df) of 1.194 indicated that the model was suitable. The comparative fit index (CFI) was 0.991, the goodness of fit index (GFI) was 0.971, and the model based on the research hypothesis was consistent with the empirical data. The root mean square error of approximation (RMSEA) was 0.022. © 2020. International Journal of Cyber CriminologyItem Paintings Depicting Beliefs from Phrommachat Texts in Wat Chi Pakhao, Bang Plama, Suphanburi(Siam Society under Royal Patronage, 2023) Nuaon Khrouthongkhieo; Bunpod Pijitkamnerd; Titiya NetwongThe ceiling of the teaching hall at Wat Chi Pakhao, Bang Plama, Suphanburi Province is illustrated with paintings related to different methods of divination. These same methods appear in Phrommachat, a genre of popular manuals for foretelling the future and guiding important decisions in life. Nothing is known about the origins, dating, and authorship of the paintings, which appear to be unique. They demonstrate the local beliefs and artistic skills of a local community in Suphanburi. © The Siam Society Under Royal Patronage 2023.Item Paintings Depicting Beliefs from Phrommachat Texts in Wat Chi Pakhao, Bang Plama, Suphanburi(2023-05-31) Nuaon Khrouthongkhieo; Bunpod Pijitkamnerd; Titiya NetwongThe ceiling of the teaching hall at Wat Chi Pakhao, Bang Plama, Suphanburi Province is illustrated with paintings related to different methods of divination. These same methods appear in Phrommachat, a genre of popular manuals for foretelling the future and guiding important decisions in life. Nothing is known about the origins, dating, and authorship of the paintings, which appear to be unique. They demonstrate the local beliefs and artistic skills of a local community in Suphanburi.Item Smart Tourism Destinations Influence a TouristÕs Satisfaction and Intention to Revisit(Allied Business Academies, 2021) Pannee Suanpang; Titiya Netwong; Thinnagorn ChunhapataragulSmart Tourism Destinations (STD) are becoming significantly important for providing personalized tourism products and hospitality services via a digital platform to enhance a high-value experience and gain a competitive advantage for business. The objective of this study is to study the impact of smart tourism destinations that affect the revisit intentions during the COVID 19 pandemic in Thailand. Data was collected from 498 samples and a Structural Equation Model (SEM) was adopted. The findings supported the revisiting behavioral intention model which indicated that the overall satisfaction of tourist is reflected in the use of STD. The results found that the use of STD, travel experience, satisfaction, and revisiting intention are positively significant. The perceptions of smart tourism on revisiting intentions are significant. A significant relationship was observed between STD indirectly affecting travel experience (0.954), travel experience directly affecting satisfaction (0.870), satisfaction directly affecting revisiting intention (0.731), travel experience directly affecting revisiting intention (0.281) and finally, travel experience in-directed (0.248). The Relative Chi-square (_2/df) of 1.247 indicates that the model is suitable. The Comparative Fit Index (CFI) is 0.997, the Goodness Fit Index (GFI) is 0.956 and the model based on the research hypothesis is consistent with the empirical data. The Root Mean Square Error of Approximation (RMSEA) is 0.032. © 2021. All Rights Reserved.Item The Development of an e-Service Learning Model for Promoting a Digital Active Learning Community of Mainstreaming Students in Higher Education(Research and Development Institute Suan Dusit University, 2023) Titiya Netwong; Bunpod Pijitkamnerd; Suratchana Chuayrodmod; T. Netwong; Department of Information Technology, Suan Dusit University, Bangkok, 10300, Thailand; email: titiya_net@dusit.ac.thThis research was a development and innovative study. The objectives were 1) to develop a model of e-Service learning for promoting a digital active learning community of mainstreaming students in higher education, 2) to study the effectiveness of the e-Service learning model for promoting a digital active learning community of mainstreaming students in higher education, and 3) to study the digital active learning community of mainstreaming students. The samples used in the research were as follows: 1) Three people consisted of experts for in-depth interviews, 2) 400 students participated to study the conditions of the mainstreaming approach and to promote the digital active learning community, 3) seven people consisted of experts for the focus group, 4) 62 students participated to study the digital active learning community of mainstreaming students, and 5) five experts certified the model. The research instruments were as follows: 1) In-depth interview for the e-Service learning model for promoting the digital active learning community of mainstreaming students in higher education, 2) a questionnaire to study the conditions of mainstreaming for promoting the digital active learning community, 3) an evaluation form for the model of the e-Service learning for promoting a digital active learning community of mainstreaming students in higher education was used to develop the model through a focus group, 4) the questionnaire on students' digital active learning community practices of mainstreaming students, and 5) an assessment form certifying the model. The statistics used in the research were percentage, mean, and standard deviation. The research results were as follows: 1. The e-Service learning model for promoting the digital active learning community of mainstreaming students in higher education consisted of 1) the components of the e-Service learning model: 1.1) preparation, 1.2) electronic social service collaboration network, 1.3) digital technology, 1.4) digital product for academic services to society, 1.5) learning outcomes, and 1.6) assessment of the learning management. 2) The steps of e-Service learning of the mainstreaming stage were 2.1) team building, 2.2) community selection, 2.3) project organisation, 2.4) project implementation, 2.5) knowledge dissemination, and 2.6) summary and reflection of the knowledge. Furthermore, the qualified experts certified that the developed model was appropriate at the highest level. 2. The implementation of the project consisted of 11 service recipients. The digital products were logos of 11 community merchants who applied for services to promote their online products. The mainstreaming students developed the necessary skills in using the programme. This incentivised the learners to be aware of contributing to the local community and creating pride and confidence in themselves. 3. For the digital active learning community of mainstreaming students in higher education, the overview of being a proactive digital learning community of students participating in practice was at a practical level every time. When considering each of the six aspects, it was found that the practice was at a practical level every time. These aspects are sorted in descending order as follows: Teamwork, knowledge reflection, learning exchange and communication, knowledge pursuit, knowledge transfer and linkage, while knowledge dissemination had a normal level. © 2023, Research and Development Institute Suan Dusit University. All rights reserved.Item The Development of an e-Service Learning Model for Promoting a Digital Active Learning Community of Mainstreaming Students in Higher Education(Graphicsite, 2023-12-15) Titiya Netwong; Bunpod Pijitkamnerd; Suratchana ChuayrodmodThis research was a development and innovative study. The objectives were 1) to develop a model of e-Service learning for promoting a digital active learning community of mainstreaming students in higher education, 2) to study the effectiveness of the e-Service learning model for promoting a digital active learning community of mainstreaming students in higher education, and 3) to study the digital active learning community of mainstreaming students. The samples used in the research were as follows: 1) Three people consisted of experts for in-depth interviews, 2) 400 students participated to study the conditions of the mainstreaming approach and to promote the digital active learning community, 3) seven people consisted of experts for the focus group, 4) 62 students participated to study the digital active learning community of mainstreaming students, and 5) five experts certified the model. The research instruments were as follows: 1) In-depth interview for the e-Service learning model for promoting the digital active learning community of mainstreaming students in higher education, 2) a questionnaire to study the conditions of mainstreaming for promoting the digital active learning community, 3) an evaluation form for the model of the e-Service learning for promoting a digital active learning community of mainstreaming students in higher education was used to develop the model through a focus group, 4) the questionnaire on students' digital active learning community practices of mainstreaming students, and 5) an assessment form certifying the model. The statistics used in the research were percentage, mean, and standard deviation. The research results were as follows: 1. The e-Service learning model for promoting the digital active learning community of mainstreaming students in higher education consisted of 1) the components of the e-Service learning model: 1.1) preparation, 1.2) electronic social service collaboration network, 1.3) digital technology, 1.4) digital product for academic services to society, 1.5) learning outcomes, and 1.6) assessment of the learning management. 2) The steps of e-Service learning of the mainstreaming stage were 2.1) team building, 2.2) community selection, 2.3) project organisation, 2.4) project implementation, 2.5) knowledge dissemination, and 2.6) summary and reflection of the knowledge. Furthermore, the qualified experts certified that the developed model was appropriate at the highest level. 2. The implementation of the project consisted of 11 service recipients. The digital products were logos of 11 community merchants who applied for services to promote their online products. The mainstreaming students developed the necessary skills in using the programme. This incentivised the learners to be aware of contributing to the local community and creating pride and confidence in themselves. 3. For the digital active learning community of mainstreaming students in higher education, the overview of being a proactive digital learning community of students participating in practice was at a practical level every time. When considering each of the six aspects, it was found that the practice was at a practical level every time. These aspects are sorted in descending order as follows: Teamwork, knowledge reflection, learning exchange and communication, knowledge pursuit, knowledge transfer and linkage, while knowledge dissemination had a normal level.Item The school library roles in information services through mainstreaming for enhance 21st century learning skills(International Journal of Information and Education Technology, 2019) Titiya Netwong; T. Netwong; Faculty of Science and Technology, Suan Dusit University, Thailand; email: titiya_net@dusit.ac.thMainstreaming approach are education for all, there are no separation between regular students and special needs students, human rights, respect everyone, and recognition of differences. Encourage appreciation and create a new culture of diversity. Therefore, it is imperative to find a way or innovation to be able to developing skills in the 21st century learning skills and social world of those with special needs equally to others. This article aims to present the concept of mainstreaming in the 21st century. Library 4.0 with role promoting learning for all in the 21st century. Adaptation of librarians to keep pace with digital technology to promote learning and share responsibility for providing digital information services with technology. Participating in joint learning to foster learning in the 21st century, which must find a way and how to design innovation for all learner. And it can be used with everyone in a friendly way, so that students with special needs can be self-reliant and learned together with the normal students side by side. Library service provision is appropriate for mainstreaming and learning in the 21st century. It is important to push for equal education, quality, happiness, skills needed to exist in the 21st century. � 2019, International Journal of Information and Education Technology. All rights reserved.