Browsing by Author "Bunpod Pijitkamnerd"
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Item Creative Products Based on Local Wisdom Derived from Mural Paintings of Suphan Buri Province, Thailand(Universitas Negeri Semarang, 2024) Titiya Netwong; Nuaon Khrouthongkhieo; Bunpod Pijitkamnerd; T. Netwong; Suan Dusit University, Thailand; email: titiya_net@dusit.ac.thMural painting is a branch of fine art that reflects the excellent culture of Thailand and the development of creative products based on local resources to add value to the community. Promoting community-based tourism is implementing knowledge and findings from the study of mural paintings to be developed into creative products to create value-added local wisdom knowledge. The objectives of this research were to 1) design creative products based on local wisdom derived from mural paintings and 2) organise training and a workshop to pass on the knowledge of creating creative products based on the wisdom of the mural paintings of Suphan Buri Province, Thailand. The sample group consisted of 1) 75 people members of the community who set up murals in Suphan Buri Province, 2) five experts for evaluated product prototypes, 3) 400 tourists to satisfaction products, and 4) 22 participants for knowledge transfer. The research tools consisted of 1) The wisdom-based creative product prototype assessment form, 2. The wisdom-based creative product satisfaction questionnaire, and 3) The knowledge transfer project satisfaction assessment form. The data were analysed using mean, standard deviation, and content analysis. The research results were as follows: 1. The creative products of paper stencils framed from Wat Pratoosan and Wat No Bhuddhangkun had an overall satisfaction at a high level. The overall satisfaction was high for creative products using the 12 zodiac signs from Wat Chi Pa Khao to design and print on T-shirts. 2. The overall satisfaction in the knowledge transfer activities was at the highest level. © 2024, Universitas Negeri Semarang. All rights reserved.Item Creative Products Based on Local Wisdom Derived from Mural Paintings of Suphan Buri Province, Thailand(2023-11-02) Titiya Netwong; Nuaon Khrouthongkhieo; Bunpod PijitkamnerdMural painting is a branch of fine art that reflects the excellent culture of Thailand and the devel-opment of creative products based on local resources to add value to the community. Promoting community-based tourism is implementing knowledge and findings from the study of mural paintings to be developed into creative products to create value-added local wisdom knowledge. The objectives of this research were to 1) design creative products based on local wisdom derived from mural paintings and 2) organise training and a workshop to pass on the knowledge of creat-ing creative products based on the wisdom of the mural paintings of Suphan Buri Province, Thai-land. The sample group consisted of 1) 75 people members of the community who set up murals in Suphan Buri Province, 2) five experts for evaluated product prototypes, 3) 400 tourists to sat-isfaction products, and 4) 22 participants for knowledge transfer. The research tools consisted of 1) The wisdom-based creative product prototype assessment form, 2. The wisdom-based creative product satisfaction questionnaire, and 3) The knowledge transfer project satisfaction assessment form. The data were analysed using mean, standard deviation, and content analysis. The research results were as follows: 1. The creative products of paper stencils framed from Wat Pratoosan and Wat No Bhuddhangkun had an overall satisfaction at a high level. The overall satisfaction was high for creative products using the 12 zodiac signs from Wat Chi Pa Khao to design and print on T-shirts. 2. The overall satisfaction in the knowledge transfer activities was at the highest level.Item Paintings Depicting Beliefs from Phrommachat Texts in Wat Chi Pakhao, Bang Plama, Suphanburi(Siam Society under Royal Patronage, 2023) Nuaon Khrouthongkhieo; Bunpod Pijitkamnerd; Titiya NetwongThe ceiling of the teaching hall at Wat Chi Pakhao, Bang Plama, Suphanburi Province is illustrated with paintings related to different methods of divination. These same methods appear in Phrommachat, a genre of popular manuals for foretelling the future and guiding important decisions in life. Nothing is known about the origins, dating, and authorship of the paintings, which appear to be unique. They demonstrate the local beliefs and artistic skills of a local community in Suphanburi. © The Siam Society Under Royal Patronage 2023.Item Paintings Depicting Beliefs from Phrommachat Texts in Wat Chi Pakhao, Bang Plama, Suphanburi(2023-05-31) Nuaon Khrouthongkhieo; Bunpod Pijitkamnerd; Titiya NetwongThe ceiling of the teaching hall at Wat Chi Pakhao, Bang Plama, Suphanburi Province is illustrated with paintings related to different methods of divination. These same methods appear in Phrommachat, a genre of popular manuals for foretelling the future and guiding important decisions in life. Nothing is known about the origins, dating, and authorship of the paintings, which appear to be unique. They demonstrate the local beliefs and artistic skills of a local community in Suphanburi.Item The Development of an e-Service Learning Model for Promoting a Digital Active Learning Community of Mainstreaming Students in Higher Education(Research and Development Institute Suan Dusit University, 2023) Titiya Netwong; Bunpod Pijitkamnerd; Suratchana Chuayrodmod; T. Netwong; Department of Information Technology, Suan Dusit University, Bangkok, 10300, Thailand; email: titiya_net@dusit.ac.thThis research was a development and innovative study. The objectives were 1) to develop a model of e-Service learning for promoting a digital active learning community of mainstreaming students in higher education, 2) to study the effectiveness of the e-Service learning model for promoting a digital active learning community of mainstreaming students in higher education, and 3) to study the digital active learning community of mainstreaming students. The samples used in the research were as follows: 1) Three people consisted of experts for in-depth interviews, 2) 400 students participated to study the conditions of the mainstreaming approach and to promote the digital active learning community, 3) seven people consisted of experts for the focus group, 4) 62 students participated to study the digital active learning community of mainstreaming students, and 5) five experts certified the model. The research instruments were as follows: 1) In-depth interview for the e-Service learning model for promoting the digital active learning community of mainstreaming students in higher education, 2) a questionnaire to study the conditions of mainstreaming for promoting the digital active learning community, 3) an evaluation form for the model of the e-Service learning for promoting a digital active learning community of mainstreaming students in higher education was used to develop the model through a focus group, 4) the questionnaire on students' digital active learning community practices of mainstreaming students, and 5) an assessment form certifying the model. The statistics used in the research were percentage, mean, and standard deviation. The research results were as follows: 1. The e-Service learning model for promoting the digital active learning community of mainstreaming students in higher education consisted of 1) the components of the e-Service learning model: 1.1) preparation, 1.2) electronic social service collaboration network, 1.3) digital technology, 1.4) digital product for academic services to society, 1.5) learning outcomes, and 1.6) assessment of the learning management. 2) The steps of e-Service learning of the mainstreaming stage were 2.1) team building, 2.2) community selection, 2.3) project organisation, 2.4) project implementation, 2.5) knowledge dissemination, and 2.6) summary and reflection of the knowledge. Furthermore, the qualified experts certified that the developed model was appropriate at the highest level. 2. The implementation of the project consisted of 11 service recipients. The digital products were logos of 11 community merchants who applied for services to promote their online products. The mainstreaming students developed the necessary skills in using the programme. This incentivised the learners to be aware of contributing to the local community and creating pride and confidence in themselves. 3. For the digital active learning community of mainstreaming students in higher education, the overview of being a proactive digital learning community of students participating in practice was at a practical level every time. When considering each of the six aspects, it was found that the practice was at a practical level every time. These aspects are sorted in descending order as follows: Teamwork, knowledge reflection, learning exchange and communication, knowledge pursuit, knowledge transfer and linkage, while knowledge dissemination had a normal level. © 2023, Research and Development Institute Suan Dusit University. All rights reserved.Item The Development of an e-Service Learning Model for Promoting a Digital Active Learning Community of Mainstreaming Students in Higher Education(Graphicsite, 2023-12-15) Titiya Netwong; Bunpod Pijitkamnerd; Suratchana ChuayrodmodThis research was a development and innovative study. The objectives were 1) to develop a model of e-Service learning for promoting a digital active learning community of mainstreaming students in higher education, 2) to study the effectiveness of the e-Service learning model for promoting a digital active learning community of mainstreaming students in higher education, and 3) to study the digital active learning community of mainstreaming students. The samples used in the research were as follows: 1) Three people consisted of experts for in-depth interviews, 2) 400 students participated to study the conditions of the mainstreaming approach and to promote the digital active learning community, 3) seven people consisted of experts for the focus group, 4) 62 students participated to study the digital active learning community of mainstreaming students, and 5) five experts certified the model. The research instruments were as follows: 1) In-depth interview for the e-Service learning model for promoting the digital active learning community of mainstreaming students in higher education, 2) a questionnaire to study the conditions of mainstreaming for promoting the digital active learning community, 3) an evaluation form for the model of the e-Service learning for promoting a digital active learning community of mainstreaming students in higher education was used to develop the model through a focus group, 4) the questionnaire on students' digital active learning community practices of mainstreaming students, and 5) an assessment form certifying the model. The statistics used in the research were percentage, mean, and standard deviation. The research results were as follows: 1. The e-Service learning model for promoting the digital active learning community of mainstreaming students in higher education consisted of 1) the components of the e-Service learning model: 1.1) preparation, 1.2) electronic social service collaboration network, 1.3) digital technology, 1.4) digital product for academic services to society, 1.5) learning outcomes, and 1.6) assessment of the learning management. 2) The steps of e-Service learning of the mainstreaming stage were 2.1) team building, 2.2) community selection, 2.3) project organisation, 2.4) project implementation, 2.5) knowledge dissemination, and 2.6) summary and reflection of the knowledge. Furthermore, the qualified experts certified that the developed model was appropriate at the highest level. 2. The implementation of the project consisted of 11 service recipients. The digital products were logos of 11 community merchants who applied for services to promote their online products. The mainstreaming students developed the necessary skills in using the programme. This incentivised the learners to be aware of contributing to the local community and creating pride and confidence in themselves. 3. For the digital active learning community of mainstreaming students in higher education, the overview of being a proactive digital learning community of students participating in practice was at a practical level every time. When considering each of the six aspects, it was found that the practice was at a practical level every time. These aspects are sorted in descending order as follows: Teamwork, knowledge reflection, learning exchange and communication, knowledge pursuit, knowledge transfer and linkage, while knowledge dissemination had a normal level.Item The effect of metaverse technology on multicultural learning: Strengthening the social attitudes, cultural awareness and critical thinking skills of secondary school students(2025-01-23) Prisana Mutchima; Yutthapong Leelakitpaisarn; Bunpod Pijitkamnerd; Nattha Phiwma; Saisuda PantrakoolThepurposeofthisstudyistoinvestigatetheeffectofmetaversetechnologyonmulticulturallearningtostrengthenthesocialattitudes,culturalawarenessandcriticalthinkingskillsofsecondaryschoolstudents.Methodology:Aquasi-experimentalresearchmethodwasusedinthisstudytoequallydivide80secondaryschoolstudentsintheDusitdistrict,undertheOfficeoftheBasicEducationCommission,Bangkok,Thailandintoanexperimentalgroupandacontrolgroup.Theexperimentofthemetaverseonmulticulturallearninginaneightweekteachingperiodcomprisedfourcomponents:virtualculturalexploration,role-playing,discussionsandreflections,andcollaborativeprojects.Theresultsshowedasignificantdifferenceintheaverageoutcomesbetweenthegroups.Inconclusion,themajorfindingsincludethreedimensions:1)Studentswholearnthroughmetaversetechnologyhaveahigherlearningprogressthanstudentsintraditionalclassrooms.2)Socialattitudesandcriticalthinkingskillsfromutilizingmetaversetechnologyinlearningarebothstatisticallysignificant.3)Theoverallassessmentprovesthatmetaversetechnologyimprovesstudents'learningoutcomes.Therefore,thisstudysupportstheintegrationofmetaversetechnologyintoeducation,especiallyindevelopingthinkingskillsandsocialcompetenceinmulticulturallearning.Themetaversesupportedteachers’instructiontoenhancestudents’social,cultural,andcriticalthinkingskills.Item The effect of metaverse technology on multicultural learning: Strengthening the social attitudes, cultural awareness and critical thinking skills of secondary school students(Asian Online Journal Publishing Group, 2025) Prisana Mutchima; Yutthapong Leelakitpaisarn; Bunpod Pijitkamnerd; Nattha Phiwma; Saisuda Pantrakool; S. Pantrakool; Suan Dusit University, Bangkok, Thailand; email: Saisuda_pan@dusit.ac.thThe purpose of this study is to investigate the effect of metaverse technology on multicultural learning to strengthen the social attitudes, cultural awareness and critical thinking skills of secondary school students. Methodology: A quasi-experimental research method was used in this study to equally divide 80 secondary school students in the Dusit district, under the Office of the Basic Education Commission, Bangkok, Thailand into an experimental group and a control group. The experiment of the metaverse on multicultural learning in an eight week teaching period comprised four components: virtual cultural exploration, role-playing, discussions and reflections, and collaborative projects. The results showed a significant difference in the average outcomes between the groups. In conclusion, the major findings include three dimensions: 1) Students who learn through metaverse technology have a higher learning progress than students in traditional classrooms. 2) Social attitudes and critical thinking skills from utilizing metaverse technology in learning are both statistically significant. 3) The overall assessment proves that metaverse technology improves students' learning outcomes. Therefore, this study supports the integration of metaverse technology into education, especially in developing thinking skills and social competence in multicultural learning. The metaverse supported teachersÕ instruction to enhance studentsÕ social, cultural, and critical thinking skills. © 2025 by the authors