Kanvipa HongngamChirapong YanuchitNatchaphak MeeusahVenus SkunhomJira Jisubha2025-03-102025-03-1020249th International STEM Education Conference, iSTEM-Ed 2024 - Proceedings979-835036597-910.1109/iSTEM-Ed62750.2024.106631102-s2.0-85204381717https://repository.dusit.ac.th//handle/123456789/4515The objective of this study is to create and implement a storytelling application that enhances the vocabulary acquisition of second-grade kids who are deaf, and to assess the efficacy of the application. Research instruments include pre-test and post-test vocabulary evaluation questionnaires, as well as intra-class vocabulary assessments. The purpose of the application is to enhance reading and vocabulary skills through interactive storytelling, incorporating Thai sign language and educational games. The results revealed the impressive effectiveness of the developed application. The performance value calculated from the pre-class and post-class tests yielded a score of 80 out of 80.5, indicating the successful development of the application. This method is highly efficient and appropriate for implementation in the education of Grade 2 students who have hearing difficulties. © 2024 IEEE.ApplicationDeafStorytellingUniversal Design for Learning: Storytelling Application to Promote Learning for Children with DeafConference paperScopus